Скрипторий: Monster - jaathoom shuyookh (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - jaathoom shuyookh (rage of elements)
Jaathoom Shuyookh
Creature 10
Description
Exalted jaathoom shuyookhs are ostentatious purveyors of dreams and nightmares. They can remain invisible like any jaathoom, but prefer to make themselves visible to better communicate and express their individuality through bright fabrics, expensive jewels, and flashy displays of excess.
Recall Knowledge - Elemental ( Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27
Recall Knowledge - Elemental ( Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27
Source Rage of Elements
Perception +22; darkvision
Languages Common, Sussuran; (can't speak any language), cloud of visions
Skills Acrobatics +21, Arcana +20, Athletics +19, Crafting +17, Deception +22, Diplomacy +22, Society +20, Stealth +17
Str +5, Dex +7, Con +3, Int +5, Wis +3, Cha +6
Cloud of Visions ( arcane, aura, mental) 120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.
Items +1 striking jambiya (functions as a dagger)
AC 39; Fort +17, Ref +21, Will +19
HP 150
Turbulent Skies ( air, arcane, aura) 20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait. Naturally Invisible The jaathoom is invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.
Speed 25 feet, fly 75 feet
Melee agile, finesse, magical, reach 10 feet, versatile S), Damage 2d4+11 slashing plus 1d12 electricity jambiya +24 [+20/+16] ( Melee agile, finesse, nonlethal, reach 10 feet, unarmed), Damage 1d6+11 slashing plus 1d12 electricity fist +23 [+19/+15] ( Ranged air, arcane, range increment 50 feet), Damage 3d8+8 bludgeoning crashing wind +23 [+18/+13] ( Ranged agile, magical, thrown 20 feet, versatile S), Damage 2d4+11 piercing plus 1d12 electricity Arcane Innate Spells DC 30; 7th jambiya +24 [+20/+16] ( plane shift (at will; to Astral Plane; Elemental Planes; or Universe only); 5th illusory creature, illusory object, nightmare (×2), pressure zone, sleep (×2); 4th gaseous form, ill omen; Cantrips (5th) detect magic
Change Shape ( arcane, concentrate, polymorph) The shuyookh transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes. Hurricane Blast air, arcane) Frequency once per round; Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 Fortitude save. ( Impressive Wish ( downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish. Ominous Dreams mental, prediction) The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 Will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is frightened 2 and doesn't start to recover from being frightened until it wakes. (
Perception +22; darkvision
Languages Common, Sussuran; (can't speak any language), cloud of visions
Skills Acrobatics +21, Arcana +20, Athletics +19, Crafting +17, Deception +22, Diplomacy +22, Society +20, Stealth +17
Str +5, Dex +7, Con +3, Int +5, Wis +3, Cha +6
Cloud of Visions ( arcane, aura, mental) 120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.
Items +1 striking jambiya (functions as a dagger)
AC 39; Fort +17, Ref +21, Will +19
HP 150
Turbulent Skies ( air, arcane, aura) 20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait. Naturally Invisible The jaathoom is invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.
Speed 25 feet, fly 75 feet
Melee agile, finesse, magical, reach 10 feet, versatile S), Damage 2d4+11 slashing plus 1d12 electricity jambiya +24 [+20/+16] ( Melee agile, finesse, nonlethal, reach 10 feet, unarmed), Damage 1d6+11 slashing plus 1d12 electricity fist +23 [+19/+15] ( Ranged air, arcane, range increment 50 feet), Damage 3d8+8 bludgeoning crashing wind +23 [+18/+13] ( Ranged agile, magical, thrown 20 feet, versatile S), Damage 2d4+11 piercing plus 1d12 electricity Arcane Innate Spells DC 30; 7th jambiya +24 [+20/+16] ( plane shift (at will; to Astral Plane; Elemental Planes; or Universe only); 5th illusory creature, illusory object, nightmare (×2), pressure zone, sleep (×2); 4th gaseous form, ill omen; Cantrips (5th) detect magic
Change Shape ( arcane, concentrate, polymorph) The shuyookh transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes. Hurricane Blast air, arcane) Frequency once per round; Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 Fortitude save. ( Impressive Wish ( downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish. Ominous Dreams mental, prediction) The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 Will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is frightened 2 and doesn't start to recover from being frightened until it wakes. (